Friday, July 7, 2017

Week 3 AR

AUGMENTED REALITY

This week, along with reading and learning about QR codes, I also learned about augmented reality. This concept was very new and exciting for me as I have had no experience with it in the past. I think this is a great tool that students can use within the classroom to give them a sense of hands on learning through the 3D technology without having to spend money on purchasing the materials to make the activity hands on. I also think augmented reality lessons give a very big wow factor that really catches students' attention and makes them engaged and interested in the lesson. Learning to use AR was simple depending on the app you chose. I chose to use Quiver because it had many great reviews and seemed very user friendly for beginners. However, as I read about AR, it mentioned that creating your own augmented reality experience is more difficult. As mentioned earlier, one of the big potential benefits I see within the classroom is being able to give students the sense of hands on learning since they are able to manipulate the objects of AR without having to worry about budgeting for the materials needed for the activity. I think this would allow teachers to provide students with many more interactive lessons and experiences than before without digging into their own pockets for funding. Another big benefit that I see from AR is the ability for students to create and express through different apps. Some of these apps, like Quiver, let you draw and then they bring those drawings to life. I believe this allows students to have a greater sense of ownership within their learning. I would love to use this tool within my classroom for many science activities as well as with a word wall. I saw many fun and interactive apps with AR that were science and vocabulary based which I think would be easy to incorporate into a classroom. The way I would engage students in using AR to learn would be to allow them to create as well which gives them increased motivation in their learning and a greater sense of ownership. From my past student teaching experiences, I have noticed that students are much more engaged in lessons where they feel a sense of ownership within the lesson. After researching and reading about AR, I chose the Quiver app and decided to look into the plant cell coloring page. I chose this because it allowed students to color their own plant cell however they wanted, but once finished and scanned, all students would receive the same information about the plant cell. The standard that goes along with this lesson would be 3.4.1.1.1 Compare how the different structures of plants and animals serve various functions of growth, survival and reproduction. Overall, I am very intrigued by AR and am excited to try it in my classroom and see how the students respond to it.

Below are pictures of my AR experience along with a link to a tutorial on how to use Quiver.

Quiver AR App Tutorial








4 comments:

  1. I am glad I was able to learn more about Quiver through your post! I love that you talk about the "wow factor" that AR brings to the classroom -- it really is amazing! I also enjoyed that you talked about Quiver being a great way for students to have experiences that are hands-on without materials that need to be budgeted for. Having AR gives us the opportunity to virtually bring things to life. I agree that AR gives students the opportunity to gain ownership of their learning and create. I like how the coloring relates to your standard. How might you incorporate this into a lesson?

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  2. Mikayla, I would love to use this in a lesson where I have groups or pairs of students color in a certain plant or animal structure that can come to life and then have them create a small video, audio, or written summary describing what that structure does, why it is essential, and more. Each group or pair would be given a different structure and then I would have the students do a gallery walk where they are able to make the pictures come to life using AR and listen to/read the summary that their classmates provided for them. However, while using the Quiver app, I noticed there were not enough coloring options to do this so I would have to experiment with creating my own AR drawings as well.

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  3. Alesha,
    I think Quiver is such a cool app! Like you said in your reflection, augmented reality gives students the "hands on" feeling while allowing them to work with 3D technology to explore a new concept. I also liked how you mentioned many different benefits of using augmented reality and how that would impact the students. The cell project is a very cool and interactive tool to teach students about new concept! Is there a way you could combine this project with QR codes to make the lesson even more technologically advanced?
    -Kaitlin M.

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    1. If you read my reply to Mikayla, I mentioned how I would like to use this app in a lesson where students color and create different structures of a plant or animal and then have correlating summaries to go along with those drawings of the structures. I think it would be beneficial to have the students create their own QR codes as well that take their classmates to the link of their summary (whether it be written, audio, or video) so that there is no wasted time in the gallery walk! :)

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